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Stray vs. The Last Guardian – who did cats best?

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Almost as many years have passed since The Last Guardian’s release as there were in the wait for Fumito Ueda’s much-delayed masterpiece following its 2009 reveal, and the biggest surprise after all that time is how quickly it was forgotten. Perhaps the anticipation was much of the appeal for so many, or maybe video game audiences are fickle like that – fixating on something then tossing it aside with the indifference of a young cat presented with a new toy.

It’s a small shame, really, because while it might have been impossible for The Last Guardian to live up all that hype, it managed to live up to my own lofty expectations; chiefly that it would find its place in the lineage of Ueda’s previous games, matching the majesty and icy magic of Ico and Shadow of the Colossus. Somewhat spectacularly, it’s done more than that, and with six years of distance I’m fairly comfortable saying The Last Guardian is my favourite of the lot.

What The Last Guardian gave us above and beyond its predecessors was Trico – or catweagle, as it was once known around these parts – the tentative, insouciant half cat/half bat who captured everybody’s hearts. It’s that insouciance that made development so difficult, I gather, and I’ve always found it fascinating how the similarly-delayed BioShock Infinite also suffered from a hard to tame partner AI.

Whereas Elizabeth’s abilities as a companion were stripped back almost completely for BioShock Infinite’s final release, Trico’s difficulties and disobedience ended up giving The Last Guardian its exquisite flavour. It’s an acquired taste, and I can understand the frustrations some found with it all, but it gives the game a life all of its own. Peer into the deep, dark pools of Trico’s eyes and you’ll get a sense of interior life that’s absent in most other video game companions.